Scanning is on. The highlight moves on its own — press your switch (or the big Select button) to choose.
Eye-gaze dwell is on. Look at (or hover over) a button and hold steady to choose it.
How will you play?
Pick the way you (or the player) will make choices. You can change this anytime from the top bar or Settings.
Settings
Set up how the games are played and how they look. Changes preview live; press Save to keep them on this device.
On shared devices, save each player's setup once and load it with one pick. Loading fills the form — press Save settings to apply.
Access & Input
Switch, eye-gaze & speed
Switch scanning moves a highlight you can select with one or two switches. Eye-gaze dwell selects whatever you hold your gaze on.
Automatic advances the highlight on a timer — press once to select. Manual uses a Next switch and a Select switch.
1.2s
Time the highlight rests on each button. The dot pulses at this speed.
1.5s
How long to hold your gaze before selecting. The ring fills at this speed.
Scanning pauses after this many full passes with no selection — press the switch to start again.
Beep or speak each button as the highlight moves — helpful when seeing the highlight is hard.
Groups first highlights whole areas (like the dice tray), then the buttons inside — fewer steps on busy screens.
Press this button, then press the key your switch sends. Bluetooth switches show up as keyboard keys.
Used in manual scanning: one switch moves, the other selects.
0.8s
Wait time before the same button can be selected again by gaze.
Play a tick when dwell selects.Off
Touch & Targets
Steadier taps, bigger buttons
Off
Game buttons press only after holding this long, so brushes and tremor taps are ignored. 0 turns it off.
Off
Extra presses of the same button inside this window are ignored. 0 turns it off.
Extra-large buttons everywhere.Off
100%
Scales the whole screen. Bigger is easier to see and to hit, but less fits at once — screens that run out of room split into pages instead of scrolling.
3%
Keeps buttons away from the very edge of the screen. Eye-gaze tracking is least accurate at the edges, so a larger margin makes the top and bottom bars easier to hit.
Sound & Speech
Feedback for every turn
Speak results out loud (dice totals and spinner picks).Off
Uses your device's built-in voice. Helpful for AAC practice and hands-free play.
Play a roll sound when the dice or spinner move.On
80%
Comfort & Motion
Easier on the eyes
Reduced motion — calm the rolling and spinning animation.Off
Your device's motion preference is honored automatically too.
Softer keeps the same rewards with fewer things moving at once. Every game still gives feedback on Off — and reduced motion above overrides this.
Pig — show the pig puffing up as the turn total grows.On
Turn off for the plain score-only board.
Yahtzee — automatically hold matching dice after each roll.Off
Look & Theme
Colors and contrast
Game Choices
Spinners, choices, turn picker & coin
One per line as Label|#HEX — e.g. Pizza|#22c55e0 choices saved.
Yahtzee — put the highest-scoring boxes first when choosing.On
Helpful for switch users: the best options come up earliest in the scan.
Lives here rather than on the game screen: that screen narrows switch scanning to the big button alone, so extra controls there could not be reached.
Fireworks — say a cheer after every press.On
One per line as Label|#HEX — e.g. Red|#ef44440 slices saved.
One label per line — numbers, words, or short prompts.0 slices saved.
One name per line.0 names saved.
Turn Picker — set each picked name aside until everyone has had a turn.Off