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About

Cause and effect, one press at a time.

Cause and effect is the first thing a switch teaches: I did that. These five activities are built for that moment and the ones just after it — a single enormous target that rewards every press, then games where the reward differs depending on which thing you press, and where what you make stays on the screen.

Fireworks needs one button and nothing else, and Paint Splat works the same way — or paints exactly where you touch or look, so the picture is the player's own. Pop the Bubbles adds a target that moves — and can be popped by looking straight at it. Music Maker gives each pad its own note, with a song mode where any pad plays the next note of a tune, so a player who cannot aim yet still makes real music. This or That is the step into choosing.

Everything here works with touch, a single switch, two switches, or eye-gaze dwell. Scan speed, dwell time, target size, effect intensity and spoken praise are all in the app's Settings panel, and can be saved per player on the device.

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Setting up the cause and effect games…